2021
When this project started, Spatial was still on the cusp of being a productivity app and a VR social application. The idea of introducing NFTs wasn't even thought of yet, but we knew we wanted to highlight our user communities and make them accessible to everyone. I started researching collaboration tools like Figma, Miro, and more, then researched how these could be integrated into a Headset UI.
2022
Plot twist- Spatial pivoted to provide for NFT artists! This required a whole new round of research to understand our new userbase and what they need. We were (and still are) the leading platform for metaverse events and art, and our primary userbase became web instead of Oculus Quest.