Research

I audited several viral mobile games to get a sense of art style and content. By comparing pros and cons of each app, I was able to formulate a survey to get a sense of how Skiddy Kitty would compare to these large-scale apps. Unfortunately there was a small turnout for the survey, but enough data was collected to discover that endless runners are still very popular in the mobile app world, right next to puzzle games. This discovery was definitely a comfort, but I still needed to design something that stood out among the many, MANY endless runners in the app store.

Wireframing & Initial Flows

Taking what I learned from my research, I began wireframing the design of the game. I followed the standard design structure for endless runners. I knew my idea for the game was original, but the challenge was figuring out how to make the gameplay different for users. Endless runners can get redundant pretty quickly, so where was the challenge in this game? I decided to up the stakes of the game by making tuna (coin) collection mandatory. If a user stops collecting tuna, their lifespan significantly drops.

Implementation

Okay, maybe a game isn't the best idea. Back to square one. I went through endless iterations trying to create a perfect cleaning run video that provided informational messaging to the user. We can at least make the wait time of a cleaning run valuable, right?

Next, time to decide what will play during an actual cleaning run. Unlike the default screen, this video would be shown during every cleaning run until Real Time Mapping is implemented. The team decided to use this time as an opportunity to give users helpful hints.

Prep for Beta Release & User Testing

With designs finalized, Skiddy Kitty is nearing its beta release and user testing phase. Future updates will be recorded here!
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